130 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using gehGassi.Dto.Common;
using gehGassi.Dto;
using gehGassi.Dto.DogWalkers;
using gehGassi.Dto.Walks;
using gehGassiApp.Core.Interfaces;
using gehGassiApp.Core.Resources;
using gehGassiApp.Domain.Lookup;
namespace gehGassiApp.Core.Services
{
/// <summary>
/// Service der die Verwaltung von DogWalkern ermöglicht
/// </summary>
public class DogWalkerService : IDogWalkerService
{
private readonly ICommunicationService _communicationService;
private readonly ILocationService _locationService;
/// <summary>
/// Erstellt eine Instanz
/// </summary>
/// <param name="communicationService">Instanz eines ICommunicationService</param>
/// <param name="locationService">Instanz eines ILocationService</param>
public DogWalkerService(ICommunicationService communicationService, ILocationService locationService)
{
_communicationService = communicationService;
_locationService = locationService;
}
/// <summary>
/// Gibt Detailinfos zu einem DogWalker zurück
/// </summary>
/// <param name="dogWalkerId">Id des Dogwalkers</param>
/// <param name="accessToken">Aktuelles Accesstoken</param>
/// <param name="token">CancellationToken</param>
/// <returns>CommunicationResult</returns>
public async Task<CommunicationResult<DogWalkerInfo>> GetDogWalkerAsync(string dogWalkerId, string accessToken, CancellationToken token)
{
var result = new CommunicationResult<DogWalkerInfo>() { Value = new DogWalkerInfo() };
var isConnected = await _communicationService.IsConnected();
if (isConnected)
{
var dogWalkerResult = await _communicationService.GetDogWalkerAsync(dogWalkerId, accessToken, token);
if (dogWalkerResult.Success)
return dogWalkerResult;
}
else
{
result.Success = false;
result.ErrorCode = CommunicationErrors.ServerNoConnection;
result.ErrorMessage = Errors.Server_NoConnection;
}
return result;
}
/// <summary>
/// Gibt Dogwalker vom Server zurück
/// </summary>
/// <param name="query">Query-Objekt für Dogwalker</param>
/// <param name="location">Aktuelle Position</param>
/// <param name="accessToken">Aktuelles Accesstoken</param>
/// <param name="token">CancellationToken</param>
/// <returns>ListCommunicationResult</returns>
public async Task<ListCommunicationResult<List<DogWalkerInfo>>> GetDogWalkersAsync(DogWalkerQueryDto query, LocationDto location, string accessToken, CancellationToken token)
{
var result = new ListCommunicationResult<List<DogWalkerInfo>>() { Value = new List<DogWalkerInfo>() };
var isConnected = await _communicationService.IsConnected();
if (isConnected)
{
query.Location = location;
var queryResult = await _communicationService.GetDogWalkersAsync(query, accessToken, token);
if (queryResult.Success && queryResult.Value.Count >= 1)
{
return queryResult;
}
}
else
{
result.Success = false;
result.ErrorCode = CommunicationErrors.ServerNoConnection;
result.ErrorMessage = Errors.Server_NoConnection;
}
return result;
}
/// <summary>
/// Gibt Dogwalker als Lookup vom Server zurück
/// </summary>
/// <param name="query">Query-Objekt für Dogwalker</param>
/// <param name="location">Aktuelle Position</param>
/// <param name="accessToken">Aktuelles Accesstoken</param>
/// <param name="token">CancellationToken</param>
/// <returns>ListCommunicationResult</returns>
public async Task<ListCommunicationResult<List<DogWalkerLookup>>> GetDogWalkersLookupAsync(DogWalkerQueryDto query, LocationDto location, string accessToken, CancellationToken token)
{
var result = new ListCommunicationResult<List<DogWalkerLookup>>() { Value = new List<DogWalkerLookup>() };
var isConnected = await _communicationService.IsConnected();
if (isConnected)
{
query.Location = location;
var queryResult = await _communicationService.GetDogWalkersLookupAsync(query, accessToken, token);
if (queryResult.Success && queryResult.Value.Count >= 1)
{
return queryResult;
}
}
else
{
result.Success = false;
result.ErrorCode = CommunicationErrors.ServerNoConnection;
result.ErrorMessage = Errors.Server_NoConnection;
}
return result;
}
}
}