120 lines
4.9 KiB
C#
120 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using gehGassi.Dto;
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using gehGassiApp.Core.Interfaces;
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using gehGassiApp.Core.Resources;
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using gehGassiApp.Domain.Lookup;
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namespace gehGassiApp.Core.Services
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{
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/// <summary>
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/// Service der Lookups durchführen kann
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/// </summary>
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public class LookupService : ILookupService
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{
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private readonly ICommunicationService _communicationService;
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/// <summary>
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/// Erstellt eine Instanz
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/// </summary>
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/// <param name="communicationService">Instanz eines ICommunicationService</param>
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public LookupService(ICommunicationService communicationService)
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{
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_communicationService = communicationService;
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}
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/// <summary>
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/// Gibt eine Liste von dogOwnern und/oder DogWalkern für einen Lookup zurück
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/// </summary>
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/// <param name="filter">Filter</param>
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/// <param name="take">Anzahl max. Datensätze</param>
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/// <param name="accessToken">Aktuelles Accesstoken</param>
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/// <param name="token">CancellationToken</param>
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/// <returns>ListCommunicationResult</returns>
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public async Task<CommunicationResult<List<AppUserLookup>>> GetEntitiesAsync(string filter, int take, string accessToken, CancellationToken token)
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{
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var result = new CommunicationResult<List<AppUserLookup>>() { Value = new List<AppUserLookup>() };
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var isConnected = await _communicationService.IsConnected();
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if (isConnected)
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{
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var lookupResult = await _communicationService.LookupEntitiesAsync(filter, take, accessToken, token);
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if (lookupResult.Success)
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return lookupResult;
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}
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else
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{
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result.Success = false;
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result.ErrorCode = CommunicationErrors.ServerNoConnection;
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result.ErrorMessage = Errors.Server_NoConnection;
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}
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return result;
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}
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/// <summary>
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/// Gibt eine Liste von Dogwalkern mit Distanz zur aktuellen Position zurück
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/// </summary>
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/// <param name="ignoreId">Id die ignoriert werden soll falls der Benutzer DogOwner und DogWalker ist</param>
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/// <param name="lat">Breitengrad</param>
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/// <param name="lng">Längengrad</param>
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/// <param name="take">Anzahl Walker gewünscht</param>
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/// <param name="accessToken">Aktuelles Accesstoken</param>
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/// <param name="token">CancellationToken</param>
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/// <returns>CommunicationResult</returns>
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public async Task<CommunicationResult<List<DogWalkerLookup>>> GetWalkersAsync(string ignoreId, double lat, double lng, int take, string accessToken, CancellationToken token)
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{
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var result = new CommunicationResult<List<DogWalkerLookup>>() { Value = new List<DogWalkerLookup>() };
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var isConnected = await _communicationService.IsConnected();
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if (isConnected)
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{
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var lookupResult = await _communicationService.LookupDogWalkersAsync(ignoreId, lat, lng, take, accessToken, token);
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System.Diagnostics.Debug.WriteLine($"Walker Lookup Result: {lookupResult.Success} | {lookupResult.ErrorCode} | {lookupResult.ErrorMessage}");
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if (lookupResult.Success)
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return lookupResult;
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}
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else
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{
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result.Success = false;
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result.ErrorCode = CommunicationErrors.ServerNoConnection;
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result.ErrorMessage = Errors.Server_NoConnection;
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}
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return result;
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}
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/// <summary>
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/// Gibt Detailinfos zu einem DogWalker zurück
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/// </summary>
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/// <param name="dogWalkerId">Id des Dogwalkers</param>
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/// <param name="accessToken">Aktuelles Accesstoken</param>
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/// <param name="token">CancellationToken</param>
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/// <returns>CommunicationResult</returns>
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public async Task<CommunicationResult<DogWalkerInfo>> GetWalkerAsync(string dogWalkerId, string accessToken, CancellationToken token)
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{
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var result = new CommunicationResult<DogWalkerInfo>() { Value = new DogWalkerInfo() };
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var isConnected = await _communicationService.IsConnected();
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if (isConnected)
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{
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var lookupResult = await _communicationService.LookupDogWalkerAsync(dogWalkerId, accessToken, token);
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if (lookupResult.Success)
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return lookupResult;
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}
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else
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{
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result.Success = false;
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result.ErrorCode = CommunicationErrors.ServerNoConnection;
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result.ErrorMessage = Errors.Server_NoConnection;
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}
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return result;
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}
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}
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}
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