339 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using gehGassi.Dto.Common;
namespace gehGassi.Dto.Dogs
{
/// <summary>
/// Dto für einen Hund
/// </summary>
public class DogDto : SyncEntityDto
{
/// <summary>
/// Id der Hunderasse
/// </summary>
[MaxLength(128)]
public string DogRaceId { get; set; }
/// <summary>
/// Id des App-Users
/// </summary>
[Required]
[MaxLength(128)]
public string AppUserId { get; set; }
#region Basis
/// <summary>
/// Nummer des Hundes
/// </summary>
[Required]
[MaxLength(100)]
public string Number { get; set; }
/// <summary>
/// Name des Hundes
/// </summary>
[Required]
[MaxLength(100)]
public string Name { get; set; }
/// <summary>
/// Optional: Beschreibung
/// </summary>
[MaxLength(5000)]
public string Description { get; set; }
/// <summary>
/// Optional - Foto des Hundes
/// </summary>
[MaxLength(500)]
public string Photo { get; set; }
/// <summary>
/// Geburtstag des Hundes
/// </summary>
public DateTimeOffset? BirthDate { get; set; }
/// <summary>
/// Geschlecht des Hundes
/// </summary>
[Required]
public DogSexDto Sex { get; set; }
/// <summary>
/// Größe des Hundes
/// </summary>
[Required]
public DogSizeDto Size { get; set; }
#endregion
#region Eigenschaften beim Gassi gehen
/// <summary>
/// Zieht an der Leine
/// </summary>
[Required]
public bool PullsTheLeash { get; set; }
/// <summary>
/// Geht an der Leine
/// </summary>
[Required]
public bool WalksTheLeash { get; set; }
/// <summary>
/// Kennt die Grundkommandos
/// </summary>
[Required]
public bool BasicCommands { get; set; }
/// <summary>
/// Jagd andere Tiere
/// </summary>
[Required]
public bool Hunter { get; set; }
/// <summary>
/// Versucht alles zu essen
/// </summary>
[Required]
public bool Eating { get; set; }
/// <summary>
/// Springt Menschen an
/// </summary>
[Required]
public bool Jumper { get; set; }
#endregion
#region Persönlichkeit
/// <summary>
/// Mag Erwachsene
/// </summary>
[Required]
public bool LikesAdults { get; set; }
/// <summary>
/// Mag Kinder
/// </summary>
[Required]
public bool LikesChildren { get; set; }
/// <summary>
/// Mag Artgenossen
/// </summary>
[Required]
public bool LikesConspecifics { get; set; }
/// <summary>
/// Ist zutraulich
/// </summary>
[Required]
public bool IsTrustful { get; set; }
/// <summary>
/// Ist aggressiv
/// </summary>
[Required]
public bool IsAggressiv { get; set; }
/// <summary>
/// Ist ein Einzelgänger
/// </summary>
[Required]
public bool IsLoneGunner { get; set; }
/// <summary>
/// Aggressionsgrad des Hundes, wenn aggressiv
/// </summary>
[Required]
public DogAggressionLevelDto AggressionLevel { get; set; }
#endregion
#region Verhalten wenn jemand das Haus betritt
/// <summary>
/// Stürmt nach draussen
/// </summary>
[Required]
public bool RushesOutside { get; set; }
/// <summary>
/// Ist ruhig und entspannt
/// </summary>
[Required]
public bool IsCalm { get; set; }
/// <summary>
/// Pinkelt vor Aufregung
/// </summary>
[Required]
public bool IsPeeing { get; set; }
/// <summary>
/// Ist schüchtern
/// </summary>
[Required]
public bool IsShy { get; set; }
/// <summary>
/// Bewacht das zuhause
/// </summary>
[Required]
public bool IsGuard { get; set; }
#endregion
#region Medical
/// <summary>
/// Unverträglichkeiten
/// </summary>
[MaxLength(5000)]
public string Intolerances { get; set; }
/// <summary>
/// Ist gechipt
/// </summary>
[Required]
public bool Chiped { get; set; }
/// <summary>
/// Ist sterilisiert?
/// </summary>
[Required]
public bool Sterilized { get; set; }
/// <summary>
/// Medizinische Informationen
/// </summary>
[MaxLength(5000)]
public string MedicalInfo { get; set; }
#endregion
#region Sitting
/// <summary>
/// Ist stubenrein?
/// </summary>
[Required]
public bool HouseTrained { get; set; }
/// <summary>
/// Fütterungszeiten
/// </summary>
[Required]
public DogFeedingTimesDto FeedingTimes { get; set; }
/// <summary>
/// Fütterungszeiten Individuell
/// </summary>
[MaxLength(500)]
public string FeedingIndividual { get; set; }
#endregion
/// <summary>
/// Rating-Statistiken für den Hund
/// </summary>
public RatingStatisticsDto RatingStatistics { get; set; }
#region Erweiterung Blockier- und Sperrinfo
/// <summary>
/// Hundebesitzer ist blockiert
/// </summary>
public bool Blocked { get; set; }
/// <summary>
/// Hundebesitzer ist gesperrt
/// </summary>
public bool Locked { get; set; }
#endregion
/// <summary>
/// Datum der Erstellung
/// </summary>
public DateTimeOffset Created { get; set; }
public DogDto()
{
RatingStatistics = new RatingStatisticsDto();
}
}
/// <summary>
/// DTO Min-Info eines Hundes
/// </summary>
public class DogMinInfoDto : SyncEntityDto
{
/// <summary>
/// Id der Hunderasse
/// </summary>
public string DogRaceId { get; set; }
/// <summary>
/// Name der Hunderasse
/// </summary>
public string DogRaceName { get; set; }
/// <summary>
/// Name des Hundes
/// </summary>
public string Name { get; set; }
/// <summary>
/// Optional - Foto des Hundes
/// </summary>
public string Photo { get; set; }
/// <summary>
/// Geschlecht
/// </summary>
public DogSexDto Sex { get; set; }
/// <summary>
/// Größe des Hundes
/// </summary>
public DogSizeDto Size { get; set; }
/// <summary>
/// Geburtstag des Hundes
/// </summary>
public DateTimeOffset? BirthDate { get; set; }
/// <summary>
/// Durchschnittliche Bewertung
/// </summary>
public decimal AverageRating { get; set; }
/// <summary>
/// Anzahl Bewertungen
/// </summary>
public int TotalRatings { get; set; }
#region Erweiterung Blockier- und Sperrinfo
/// <summary>
/// Hundebesitzer ist blockiert
/// </summary>
public bool Blocked { get; set; }
/// <summary>
/// Hundebesitzer ist gesperrt
/// </summary>
public bool Locked { get; set; }
#endregion
}
}